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What the $#@! is Parallelism, Anyhow?

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Is Parallel Programming Hard?

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Designing Artificial Intelligence for Games - Part 3

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Guide to Troubleshooting Application Problems

EGUIDE:   Posted: 18 Nov 2009 | Published: 01 Oct 2008
This comprehensive, 94 page guide is a how-to resource handbook for network engineers. This guide covers the fundamentals of how applications work, how applications flow, where applications fail and best practices and methodologies for troubleshooting network and application problems.
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 by Fluke Networks EMEA


Developing WS-Management Solutions for Intel® Active Management Technology

TECHNICAL ARTICLE:   Posted: 10 Nov 2009 | Published: 21 Oct 2009
This article describes how to develop flexible WS Management-based solutions for Intel® Active Management Technology using the .NET development environment. The basic ingredients and building blocks of a WSMan-based solution will be presented. We've included some coding samples (written using Windows 2008) to help illustrate this information.
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 by Intel


What the $#@! is Parallelism, Anyhow?

TECHNICAL ARTICLE:   Posted: 10 Nov 2009 | Published: 28 Oct 2009
It's amazing how many books on parallel computing use the term parellelism without clearly defining it. In this technical article, Charles Leiserson, Professor of Computer Science and Engineering at MIT, provides a brief introduction to this theory.
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 by Intel


Is Parallel Programming Hard?

TECHNICAL ARTICLE:   Posted: 10 Nov 2009 | Published: 28 Oct 2009
This article aims at answering the question, "Is parallel programming hard?" You'll take a look at the distinctions between parallel and sequential programming as well as the three main problems programmers face when it comes to parallel programming.
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 by Intel


Enabling High-Performance Video Encoding, Decoding, and Preprocessing

TECHNICAL ARTICLE:   Posted: 10 Nov 2009 | Published: 03 Aug 2009
The version 1.0 release of the Intel® Media Software Development Kit (SDK) equips developers with a standard application programming interface (API) for creating video solutions that target consumer and professional uses. Read this article to learn more about this product as well as the benefits for developers.
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 by Intel


Designing Artificial Intelligence for Games - Part 3

TECHNICAL ARTICLE:   Posted: 10 Nov 2009 | Published: 21 Jul 2009
In this 3rd part of the <i>Designing Artificial Intelligence for Games</i> series, you'll learn how to give your agents higher orders of intelligence. The agents can already deal with the immediate situation they find themselves in; now you are working toward artificial intelligence (AI) that deals with broader goals and the bigger picture.
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 by Intel


Tapping into the Universal Video API: Hardware Acceleration through the Intel® Media SDK

JOURNAL ARTICLE:   Posted: 28 Oct 2009 | Published: 20 Aug 2009
This article offers an in-depth overview of the just-released Intel Media SDK, an API that offers a single-source approach for targeting a broad range of Intel architectures.
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 by Intel


Smarter Development Environments: A Conversation with Grady Booch

WEBCAST:   Posted: 11 Sep 2009 | Premiered: Available On Demand
Join Grady Booch in a freewheeling, interactive conversation on the future of software delivery in the current internet culture and new social media vehicles.
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 by IBM



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